﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public static class Consts
{
    //目录
    public static readonly string LevelDir = Application.dataPath + @"\Resources\Res\Levels";
    public static readonly string MapDir = Application.dataPath + @"\Resources\Res\Maps\";


    //View
    public static readonly string V_Start = "V_Start";

    //Controller
    public static readonly string E_StartUp = "E_StartUp";
    public static readonly string E_EnterScene = "E_EnterScene";
    public static readonly string E_ExitScene = "E_ExitScene";


}